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Critical Hit Games Tag Format

Tag Rules v4.6

• Two teams, each consisting of two players, duel in turn-based fashion similarly to regular Yu-Gi-Oh gameplay.

• Matches are best-of-one-game with teams sharing a 16,000 Life Point total.

• One player from a team is designated as player A (sits on the right) and the other as player B (sits on the left).

• Each player has their own Main Deck and Extra Deck, but Side Decks are not used (only one game is played).

• The most recent Advanced Format Forbidden & Limited Lists and rules are used, with a few exceptions:


• Each player has their own play area consisting of their Main and Extra Deck*, Main Monster Zones, Extra Monster Zones**, Spell/Trap Zones (including those designated as potential Pendulum Zones), Field Zone, hand, GY, and banished. Players cannot go over their individual zone limits into their teammates'.

*Each player may only access the cards from their own Extra Deck.

**Extra Monster Zones are shared by the opposing players sitting directly across from one another.


• Turns alternate between teams following the sequence 1A, 2A, 1B, 2B. Only the player going first (1A) skips the Normal Draw of their first turn. The player going last (2B) is the first player that is allowed to attack.


TAG MULLIGAN RULE: After opening hands are drawn, players have the option to perform a mulligan ONCE. To mulligan, a player must reveal their hand to all other players, then shuffle their entire five card hand into their deck and draw a new opening hand of five cards. The decision of whether or not to mulligan starts with player 1A and follows the turn sequence, with the next player deciding after the previous player either chooses not to mulligan or does and reveals their hand to shuffle it back in.


• Tag Duel tournament rounds have a time limit of 50 minutes. If time is called and a game has not finished, the active player will finish the current phase of their turn and then the team Life Point totals will be compared. The team with the highest Life Point total wins the match. If the Life Point totals are tied, the active player will finish their current turn and another Life Point comparison will take place. If the Life Point totals are still tied, an additional turn will be added to the game each time the Life Point totals remain tied at the end of a turn.


• When attacking, you may select a monster controlled by either opponent as the attack target, or, if they both control no monsters, then you may attack the team directly.


• If a team's Life Points are reduced to 0 or a player would draw from an empty Main Deck, that team loses the Duel. If a player achieves an alternate win condition, that team wins the Duel.


• Players may only attack with monsters or activate cards or the effects of cards that are in their play area. However, you may use the cards your teammate controls, in their GY, or that are banished when activating or resolving your cards and effects or performing your Summons, as if they were your own.

EX1: I can Tribute my teammate's two monsters to Tribute Summon "Dark Magician".

EX2: I can activate "Call of the Haunted" targeting my teammate's "Blue-Eyes White Dragon" in their graveyard to Special Summon it in one of my Main Monster Zones.


• Effects that affect only the opponent's field instead affect both opponents' fields.

EX1: An opponent attacks and my teammate activates "Mirror Force". It destroys all Attack Position monsters both opponents control.


• If an effect would resolve that had an activation or triggering condition that was a result of an opponent's action, it resolves against the relevant opponent that caused the card or effect's activation or triggering condition to be met.

EX1: An opponent activates a Spell/Trap card and I chain "Dark Bribe". The opponent that activated the Spell/Trap negated by "Dark Bribe" will be the opponent that draws a card when it resolves.


• A player resolving an effect or part of an effect affecting only your opponent's Main Deck, Extra Deck, hand, graveyard, or banished must instead choose an opponent for that effect to apply to when that effect goes on the Chain.

EX1: I activate "Mind Crush" and name a card. I must also choose one of my opponents for the effect to apply to.


• "Either" player becomes "any" player and "neither" player becomes "no" player.

EX1: "Rebellion" can be activated during any player's Battle Phase.

EX2: While "Vanity's Fiend" is on the field, no player can Special Summon.


• If you would Summon a monster to an opponent’s Main Monster Zone, you may choose to Summon it to any Main Monster Zone in your opponents’ play areas.

EX1: I can Tribute 2 monsters controlled by one of my opponents and 1 monster controlled by my other opponent to Tribute Summon "The Winged Dragon of Ra – Sphere Mode" to any Main Monster Zone in either of my opponents’ play areas.


• Effects that affect "all" cards (perhaps of some qualifier), "both" players, or "each" player instead affect all qualifying cards or all four players (effects requiring a decision are handled in turn sequence and by the appropriate player) with a few exceptions (see below). Any effect referencing and/or requiring a number of cards (perhaps of some qualifier) a player has in their possession may only be applied if all players meet that criteria.

Exception Group 1: When resolving "Creature Seizure", "Creature Swap", "Dragged Down into the Grave", "Exchange", "Gift Exchange", or "Soul Demolition", players must choose different opponents (this is decided at resolution).

Exception Group 2: When resolving the dice effects of "Dice Jar" or "F.A. Dead Heat", only you and an opponent of your choice roll dice.

EX1: "Dark Hole" destroys all monsters controlled by each player.

EX2: "Spatial Collapse" can only be activated if each player controls 5 or less cards and restricts each player to controlling a maximum of 5 cards.


• If an effect counts a number of cards (perhaps of some qualifier) or references and/or requires a specific number of cards your opponent has in their possession or in comparison to you, then you must choose an applicable opponent for reference.

EX1: I control no cards and one of my opponents controls five cards while the other opponent controls three cards. I activate "Evenly Matched" from my hand and choose the opponent controlling five cards for the effect to apply to.

EX2: I control "Evilswarm Exciton Knight" and only one of my opponents has more total cards in their hand and field than I do. I can activate its effect to destroy all other cards on the field.


• Effects that prevent only "you" from performing a certain action don't prevent your teammate from performing that action.

EX1: A "Knightmare Corrupter Iblee" you control doesn't prevent your teammate from Special Summoning non-Link monsters or even using that Iblee as material for a non-Link Extra Deck Special Summon.


• Effects that count a number of cards (perhaps of some qualifier) count all relevant cards across all play areas.

EX1: The ATK/DEF of "Gren Maju Da Eiza" is based solely on the number of your banished cards.

EX2: "Buster Blader" gains ATK for each Dragon either opponent controls or in either opponent's GY.

EX3: "Eater of Millions" gains ATK/DEF for each face-down banished card (across all four play areas).